There seems to be little regularity to any release, with one game appearing perhaps every three of four years, and often they’ll jump out of nowhere – a giant fanfare announcing an arrival barely months before release. The creaking behemoths that make up Bethesda’s core set of RPG epics, The Elder Scrolls and more recently Fallout, tend not to follow the same course as other mainstream commercial successes. The long awaited return to the wasteland.
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